Storm King's Thunder: Against the Giants!!

A giant problem ahead.
our group comes together despite their best attempts.

After defeating the cloud giant that had attacked the warehouse in Waterdeep, Captain DP Roberts and Dobluth joined the city guards to go claim their bounty on the giants head. A small parade ensued when the body of the cloud giant is taken to the Manse of Lady Velrosa Nandar, a Waterdhavian noble who has placed a bounty on the head of any giant. The majordomo decides that in reward for the death of the cloud giant, the local feast hall will be used and free drink and food provided to all with a bounty reward of 9 and 3/4 gold to the men who took down the giant. The giant corpse was then tied and placed on the rafters for all to see. 

Meanwhile, Bish went to retrieve the body of Flagg, the illusionist. Who having been crushed by a giant was none too healthy. Bish absconded with the contents of Flagg's former person and took Dog with him towards the feast hall. Bish claimed Dog's bounty on the giant and stayed to feast, and to connive. Whilst there overheard were the tall tales of the hill giants sacking the countryside and pillaging the farmsteads. At the feast, Captain DP decided to go see the Lady Nandar and see if the Djiin's errand was for her Ladyship. At the feast, the crew met the Lady Nandar's personal magic expert, the warlock known as Colm. Colm requestd that if the captain were to go see Lady Nandar then he might be interested on joining them.

After the feast, Captain DP goes to visit a cartographer of shady maps and a drow mage who seems befuddled at the runic nature of the giant's disk. Bish decides to go see his informant, Honus Basquestavert, with whom he leaves 115 gold. Honus will return said amount to Bish in return for being allowed to use it invest in other ventures. This might not bode well for Were rats tend to not be the best financial advisors. Colm and Dobluth decided to investigate the werehouse where the giant had attacked. There they find a rod of arcane power, the rod has Caelum written on it and it is believed to be a relic of the ancient giant empires that fell by dragonfire. After doing this investigation Dobluth decided to sleep in the woods, where upon he met a hill giant with acute vision who found him and by hitting him twice left him unconscious and in a giant knapsack where Dobluth came to and made his way out with a family of farmers.  They evaded the giant once he remembered he can't see at night so well and made it back to Waterdeep.

The next day, the group sailed away in the Sultana, pme of Zabastrac's personal flying vessels towards Nightstone. On the way the captain regaled the group with endless tales of his exploits when suddenly a cloud tower was spotted. The crew hid and overheard the cloud giants manning it complaining about their runic locators for not being able to find the part of the rod. They threw their locator overboard and headed back towards their castle while the crew flew behind and descended on a river, to sail into a shatterd and broken city of Nightstone. 

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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